Character 3D Artist

Job Description

  • Sculpting high-resolution character models in Zbrush.
  • Create realistic and convincing cloth in Marvelous Designer.
  • Create clean, low-resolution game topology, UV’s, and textures.
  • Texturing using the current generation tool such as Substance or Quixel suite.
  • Rigging character for the animation team.
  • Collaborating with animators to create characters that can move and perform believably.
  • Collaborating with concept artists and director to revise and improve character designs.
  • Working within multi-disciplinary teams to help bring characters to life while making them work for the game design.


  • Willing to work/relocate to Bandung area.
  • One or more years of modeling experience in game development.
  • Ability to model characters in a range of styles with an emphasis on character design.
  • Thorough understanding of human anatomy.
  • Game Engine knowledge such as Unreal Engine is a plus.
  • Take pride in ownership of your work.

Software Qualification

ZBrush, 3dsMax, Marvelous Designer, Substance Painter.

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About Digital Happiness

Under the registered company PT Digital Semantika Indonesia, Digital Happiness is a video game entertainment company based in Bandung, West Java, Indonesia. The studio was established around mid 2013. Our home base is located on a high ground in northern Bandung. Starting as the first Indonesian video game developer that succeeded an international crowdfunding campaign, our first IP, DreadOut became the first Indonesian horror video game surpassing 1 million downloads across all platforms.