Character 3D Artist
- Sculpting high-resolution character models in Zbrush.
- Create realistic and convincing cloth in Marvelous Designer.
- Create clean, low-resolution game topology, UV’s, and textures.
- Texturing using the current generation tool such as Substance or Quixel suite.
- Rigging character for the animation team.
- Collaborating with animators to create characters that can move and perform believably.
- Collaborating with concept artists and director to revise and improve character designs.
- Working within multi-disciplinary teams to help bring characters to life while making them work for the game design.
- Willing to work/relocate to Bandung area.
- One or more years of modeling experience in game development.
- Ability to model characters in a range of styles with an emphasis on character design.
- Thorough understanding of human anatomy.
- Game Engine knowledge such as Unreal Engine is a plus.
- Take pride in ownership of your work.
ZBrush, 3dsMax, Marvelous Designer, Substance Painter.