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Character 3D Modeller

Job Description

Sculpting high-resolution character models in Zbrush
Create realistic and convincing cloth in Marvelous Designer
Create clean, low-resolution game topology, UV’s, and textures
Texturing using the current generation tool such as Substance or Quixel suite
Rigging character for the animation team
Collaborating with animators to create characters that can move and perform believably
Collaborating with concept artists and director to revise and improve character designs
Working within multi-disciplinary teams to help bring characters to life while making them work for the game design


Willing to work in Bandung area.
One or more years of modeling experience in game development
Ability to model characters in a range of styles with an emphasis on character design
Thorough understanding of human anatomy
Game Engine knowledge such as Unreal Engine is a plus
Take pride in and personal ownership of your work.

Software Qualification

ZBrush, 3dsMax, Marvelous Designer, Substance Painter.


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